Chapter 496
Chapter 496
Chapter 496
After clearing the level of "Devil May Cry", many players not only feel the refreshment they have never had before, but also find it difficult to control their spirit of complaining.
""Devil May Cry" is really fun to play, but how did it change from a benevolent drama about defeating demons and saving the world to a family ethics drama?"
"Originally, Virgil's coercion was quite full, and as the final boss, he also had a face, but I didn't expect it to be a tsundere."
"Doesn't the thief know that Tsundere has retired from the environment now?"
"You all said that the angels can retreat from the environment! Now it's not a random killing."
"Speaking of angels, there are demons in Devil May Cry, but why haven't we seen angels?"
"Don't talk about angels, I don't know who the father of Dante and Virgil is! I only know that his father is a demon."
"They didn't explain how their mother died!"
"And have you noticed that the blond girl looks exactly like Dante's mother!"
"That's right! I heard that she came from the Demon Realm. Could it be that she was reincarnated?"
"There is also Yan Nelu who is in charge of his wife. Who is her wife? Why does she only appear on the phone? She doesn't even have a face."
"But from their conversation, something should have happened, otherwise Nero wouldn't have exploded after calling her."
"That's more than an outbreak! It's a medical miracle, okay? A broken arm is reborn, and the gecko is not as fierce as him."
"How can you say that Nero is also a devil! What's wrong with regrowing an arm?"
"The game has been fun, and the level has been cleared. The problem is that there are so many pitfalls. Does the dog thief plan to fill them in?"
"Hehe. What do you think! It's just the temperament of a dog thief who can't be second-to-none."
"If you want to fill in the pit, please fill in the pit of "Dark Soul" first."
"Crowdfunding kidnaps the dog thief, locks him in a small dark room, when will the pits be filled, and when will he be released."
"I'll give you ten dollars."
"Don't forget that a dog thief knows kung fu, and it's hard for three or five big men waiting to get close."
"I don't care, I just want the thief to fill the hole quickly."
"Seconded!"
While the topic of players shifted from "Devil May Cry" to filling holes, Xun Ze was preparing for another thing, which was the ported version of the virtual warehouse of the previous game.
The game makers who have reached cooperation with Xun Ze did not immediately develop new games for use in the Xinghe Virtual Warehouse, but transplanted games with good sales and reputation in the past.
They don't have Xun Ze's cheats, so they can't be sure whether a game will be welcomed by players after it is made, whether it will make money, or even whether it will pay back.
Especially to develop the virtual warehouse version of the game, the cost of all aspects will increase a lot, and the number of players who bought the Galaxy virtual warehouse is limited, which undoubtedly increases the risk.
To be on the safe side, these game manufacturers all decided to start with transplanting the previous games. These games have a certain player base. After transplanting into a virtual warehouse version, there is no need to worry that players will not buy it.
And after gaining the experience of porting games, they will develop new games later, and they will not be blindsided, wondering what problems should be paid attention to, and thus reduce the risk of the development process.
The idea of these game manufacturers to maintain stability is understandable, but Xun Ze originally did not plan to transplant like them. After all, there are still many games in the original world that have not been ported over!
But many players conveyed their hope to Xun Ze through various channels, that is, they hope to play some transplanted games, such as "Titanfall", and they really want to drive BT themselves.
Since the players' expectations are so strong, Xun Ze will naturally not turn a blind eye to it. He set up a project team to take charge of this matter. As for which game will be the first to be transplanted, Xun Ze can't help but think back to the time when he just traveled over.
At that time, he could only be regarded as a rookie. Even with the system and the wisdom of countless game designers in the world, he still didn't have a deep understanding of making games.
So looking back at his "Virgo" "Phobia" still has a lot of shortcomings, even if he later improved the model in the game and improved the AI of ghosts, etc., he still failed to completely make "Phobia" Take it to the next level.
Now that there is Xinghe Virtual Warehouse and advanced AI like Emily, Xun Ze thinks it is a good choice to transplant "Phobia" to make up for his regrets. There is a saying that is good, don't forget the original intention!
Besides, he didn't give up on other old games, but just transplanted them later, and some old games are not suitable for transplantation, such as "Cuphead" with the main screen, "To the Moon" with the main plot, etc. .
""Phobia" still adopts the original gameplay, finding out the type of ghosts based on clues, but we can add more gameplay in the process of finding clues..."
Thinking of this, Xun Ze began to ponder again, "For the players, the ghosts in the game are too familiar to them. If you want to scare them like they did back then, a simple transplant is definitely not enough... But I don't want to directly jump the face. This way to scare players...
Then we have to find a way to make the players scare themselves. It is best to make the players suspicious of each other and prevent them from cooperating too comfortably, um... the whole element of werewolf killing?But wouldn't that just be another game?
Wait... Another game... It seems that there is another game type that hasn't come out on Water Blue Planet!Taking advantage of this opportunity, the transplanted game was put on the agenda together with the new game.
It's just that the new game is a bit difficult to pass the review..."
What Xun Ze thought of was a horror game - "Dead by Daylight".
This is an asymmetric confrontation game, where players will play the role of a butcher or a survivor for intense and exciting confrontations.
As for why it is an asymmetrical confrontation, it is because there are four Survivors and only one Butcher. But the Butcher has powerful abilities and cannot be killed. At most, he can only be stunned, and the stunned time is still very short.
Survivors need to avoid the butcher's pursuit while repairing the generators. Only after a certain number of generators are repaired, the two survival doors will open and the player will have a chance to escape.
In the face of a powerful butcher, survivors can only rely on flexible positioning, tacit cooperation, and proficient use of skills and props to deal with the butcher. Otherwise, even if they have an advantage in numbers, they will soon be defeated by the butcher. All down.
As a horror game, the butchers in "Death by Daylight" are very hideous, and the horror atmosphere of the map is also rendered very well. In addition, when the survivors are being chased, they can still hear their own rapid heartbeat and feel nervous. I brought it up right away.
The main reason why the game is difficult to pass the review is that the background setting of the game is a bit dark, and the picture is also slightly bloody, especially when the butcher sacrifices the survivors, but hangs the survivors directly on the iron hook like meat .
The blood-stained and rust-stained hook directly pierces the player's screen, which is not something everyone can bear. Even the computer version is like this, and the more realistic virtual warehouse version may scare some timid players silly.
Thank you for your subscriptions, monthly tickets, recommended tickets, collections, and other support, thank you everyone.
(End of this chapter)
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